![]() The simplest is option 1, or just leave it as is, which is essentially the same, but I think some of the other options would also be interesting. These are just a few ideas that I consider reasonable. The maximum base amount (before other upgrades) of Valor Points may depend on the sum of the Willpower scores of all characters. Wartales can be an unforgiving open-world RPG experience. Instead, there could be one chance each turn to maintain control, this chance depending on willpower.ĭ) Modify the reservation of value points. adding new amenities, tools & equipment to increase your group’s morale and efficiency. Currently they attack enemies and allies interchangeably every turn. Only the bravest and most ambitious can hope to see their story written in the Wartales Journey through the gigantic world of Wartales and explore each of its corners in your quest for notoriety, wealth and recognition. Characters infected by rats can go berserk and attack their companions. Instead, that amount could depend on the victim's willpower score.Ĭ) Resist madness. Currently, any character is defeated with 5 stacks of terror. Characters with a low willpower would be the first to leave if food or money is lacking, but those with a high willpower score will wait until the group's happiness is worse before deciding to leave.ī) Resist terror. Obviously, this applies to normal battles, in special battles the morale would still be deactivated.ģ) Willpower could be used for other things, such as:Ī) Enduring unhappiness. The question of willpower (specifically, what the hell does it do) comes up a lot, so I did some very serious research to figure it out. If they have lost half their units without causing you any casualties, their best option is clearly to flee, and not stay to be ripped apart. do the dishes - that sort of thing - this is an overview of how it translates to the gritty world of Warta. This would shorten the fighting and give the impression that enemies care about their lives. Willpower, that stuff you use to get out of bed. Nobody will care.Ģ) Make the morale have much more weight and that the enemies try to flee much earlier. And since it's a useless mechanic, the attribute is also useless.ġ) Remove morale and willpower from the game. The problem is that there is an attribute exclusively for that game mechanic. Shiro Games Wartales is an open-world medieval RPG where players take control of a band of mercenaries as they fulfill contracts and complete missions in a world stricken. Sometimes not even that, because in special battles, morale is off. At 12 Willpower the unit will resist death once per encounter. It is almost completely useless, because your characters never get demoralized and enemies only get demoralized when there is hardly one individual left alive. Used to boost the troops Morale in combat. ![]() And youll need it, because theres plenty of fighting involved. It's that blue bar that appears at the top of the screen during combat. Your camp can be improved for boosting morale and efficiency too. some players may not even know it exists or what it is for.
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